Missed Potential: Mass Effect 2

MAJOR SPOILERS FOR THE MASS EFFECT FRANCHISE BELOW, SPECIFICALLY MASS EFFECT 1, 2 AND 3. 

In “Missed Potential,” I plan to talk about parts of games that don’t live up to their potential. I’ll try to break down why I think they’re incoherent or weak and discuss some possible ways they could be better. I’ll do my best to consider all possible effects of any changes but, as one person and not a team of designers, I’m sure I won’t think of everything. In particular, I’ll focus on things that aren’t in tune with the core themes or systems of the discussed game.

While this particular piece is a little blunt, I don’t plan to tear apart games. As always, I try to focus on bettering the medium that we all enjoy so much. This is about examining weaknesses in order to better the next project as a creator, or to better understand it as a consumer.

Continue reading Missed Potential: Mass Effect 2

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