Player Empowerment in Breath of the Wild

The most refreshing thing about The Legend of Zelda: Breath of the Wild is that it trusts the player.

As games grew into the mainstream, they began to make more concessions for accessibility. This isn’t inherently a bad thing. More people playing games is almost always a good thing. However, games shouldn’t make concessions that compromise what they’re about. Anyone can pick up Devil May Cry. Anyone can beat it if they put the effort in. But Devil May Cry doesn’t compromise. When it did, it didn’t go over well.

More than anything else, Breath of the Wild is a game about exploration, so it’s refreshing that Breath of the Wild doesn’t make unnecessary compromises to sacrifice that focus. In fact, the entire game is structured from the ground up in order to better facilitate exploration in the truest sense.

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