For Metal Gear Solid 3: Snake Eater, Hideo Kojima, series creator and director, decided to step out of the series’ trademark urban infiltration environments in exchange for a Russian jungle that doesn’t exist. Tselinoyarsk, with its swamps, high mountains and dense jungles is quite the departure from Shadow Moses Island and the Big Shell of the two previous games.
Camouflage became the new focus of stealth. Line of sight was still important, but guards had increased detection ranges. They saw farther and heard better. Their hurried hustle became lazy walks. Stealth became a game of lying in the grass and sneaking by as slow as possible instead of trying to dart behind cones of vision displayed on the Soliton Radar of the previous games.
Kojima Productions decided to take full advantage of the game’s jungle setting and added in some extra features to really sell the locale home. Operation: Snake Eater takes place over several days and that means that Naked Snake needs to feed himself. Enter a wildlife and hunting system.
MGS3 isn’t just a stealth game. It’s a survival game, one man versus an army and the unforgiving world around him. Everything in MGS3 has an effect on Naked Snake’s resources. It’s a fight not only to survive the Russian guards but also the player’s ever dwindling resources.